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This allows the player to use training grounds to maximize each unit’s stats much like Bonus Experience from Radiant Dawn. The training grounds that can be accessed during battle preparations in New Mystery of the Emblem act similarly to arenas, the differences being that no money is won, the character uses his/her own weapons, is healed between rounds, and their stat gains when leveling up are different, namely (sum of growths/100) stats grow with a chance of one more stat increasing. This option can be extremely risky as the player is not given the chance to heal the unit from the previous fight. However, unlike in the Game Boy Advance games, the arenas in Shadow Dragon have an option to continue fighting in the same turn after winning, allowing a unit to use the arena multiple times in one turn. Shadow DragonĪrenas also appear in Shadow Dragon. Unlike arenas in the rest of the series, the types of opponents faced are preset, so each character will fight their own line of enemies, rather than a random assortment.Īn arena in Fire Emblem: The Sacred Stones. A unit can only successfully defeat enemies in the arena up to seven times in a single chapter, and if a player's unit is defeated in the arena they are left with one hit point, rather than killed. To enter the arena in Genealogy of the Holy War, units must enter a castle and then select the arena option from there.
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This will result in the loss of any gold placed on an arena wager, but will save the player's unit if they are likely to die in the arena battle. To retreat, the player may back out of the battle between rounds of traded blows. However, instead of stopping once each unit has made one attack, they will continue trading blows until either one is defeated, the player retreats, or both units find themselves unable to damage the other. The battle that takes place in an arena works the same way as a normal battle, with each participant taking turns to land blows. The amount wagered affects the difficulty of the fight. If the player's unit wins, they will gain experience points from their encounter, as well gold earned from a successful wager. Once the wager is confirmed, the unit will engage in battle with an opponent. In most entries, when a unit is entered to fight, the player is given the option to wager an amount of gold. As in the Link Arena, only combat-capable classes are allowed the option to fight in it. Continued abuse of our services will cause your IP address to be blocked indefinitely.Traditional arenas are located in certain maps over the course of the games in which they appear. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.
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